// Copyright (c) 2015 - 2019 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms

using Doozy.Editor.Nody.NodeGUI;
using Doozy.Engine.UI.Nodes;
using UnityEngine;

namespace Doozy.Editor.UI.Nodes
{
    // ReSharper disable once UnusedMember.Global
    [CustomNodeGUI(typeof(ApplicationQuitNode))]
    public class ApplicationQuitNodeGUI : BaseNodeGUI
    {
        private static GUIStyle s_iconStyle;
        private static GUIStyle IconStyle { get { return s_iconStyle ?? (s_iconStyle = Styles.GetStyle(Styles.StyleName.IconApplicationQuit)); } }
        protected override GUIStyle GetIconStyle() { return IconStyle; }
    }
}